Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage?
Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options from […]
Make Better Games by Reducing Interactivity
June 29th, 2008 · No Comments · Inside the Studio
Tags:bioshock·game design·game developer·GDC·Inafune·miyamoto·portal·Valve
Making Flash Games into a Platform
June 25th, 2008 · No Comments · Inside the Studio, Programming
Today, I finally announced a project I’ve been working on. It is a service called “AlwaysOn SaveGames” that provide remote storage of save data similar to Valve’s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide.
This […]