Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage?
Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options from […]
Make Better Games by Reducing Interactivity
June 29th, 2008 · No Comments · Inside the Studio
Tags:bioshock·game design·game developer·GDC·Inafune·miyamoto·portal·Valve