Inside the Game Developer Studio

making sense of the video game business

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Make Better Games by Reducing Interactivity

June 29th, 2008 · No Comments · Inside the Studio

Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage?
Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options from […]

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