Inside the Game Developer Studio

making sense of the video game business

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Entries Tagged as 'Programming'

Learning from Alan Kay, 11 years later

August 30th, 2008 · 5 Comments · Programming

I first saw this video on reddit about a year ago, a famous talk by Alan Kay given about 11 years ago. I’ve watched it many times and each time understanding it a bit more.

http://video.google.com/videoplay?docid=-2950949730059754521

The first time I watched it, I found his proposal that every object on the internet should have an URI and/or […]

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Skynet Will Not Be Created By Man

August 4th, 2008 · 2 Comments · Programming

“On August 4th, 2024, Skynet will become sentient in one of Amazoogle’s massive data centers. It will seize control of all news and media outlets and people won’t even realize that the machine have taken over.”
The fear that Google will create Skynet is overblown. I think if the end comes, it won’t be through hands […]

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Making Flash Games into a Platform

June 25th, 2008 · No Comments · Inside the Studio, Programming

Today, I finally announced a project I’ve been working on. It is a service called “AlwaysOn SaveGames” that provide remote storage of save data similar to Valve’s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide.
This […]

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MVC is just another pattern, not a Platonic ideal

May 22nd, 2008 · 1 Comment · Programming

There was been lots of discussion about the MVC pattern in the programming blogs recently. A lot of it has to do with the rise of Rails to bring MVC in the forefront of web development.
What is interesting to me is that while design patterns in general have been looked down upon, somehow MVC is […]

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