Video games are suppose to be fun to play, but what about to watch? A famous name in Japan’s video game culture is Takahashi-meijin who’s special gift is making games look fun.
In shooting games, if you want to get high scores, you shoot the enemies as soon as they appear on the screen, but if […]
Entries Tagged as 'Inside the Studio'
Making Games Look Fun
October 18th, 2008 · No Comments · Inside the Studio
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Game Developers Are From Mercury and Marketing Is From Neptune
September 20th, 2008 · No Comments · Inside the Studio
One of the big bogeymen in stories that developers tell each other is the “Marketing Department.” The story always ends up the same way, “and then we had to change the game … for the worse.” If you read any developer’s blogs, it is clear that most don’t hold marketing in high esteem. They are […]
Tags:game developer·marketing·okami·psychonauts·publisher
Why Carmack’s iPhone Visual Tour De Force Will Flop
August 7th, 2008 · 6 Comments · Inside the Studio
Two words, “Battery Life.”
I have no doubts about Mr. Carmack’s technical ability. His games defined ‘cutting edge’ graphics on the PC for many years. But even he can’t fight against the biggest weakness of the iPhone, a short battery life.
Tags:battery·carmack·crysis·DS·god of war·GTA IV·iphone·mgs 4·Nintendogs·PSP·soulcalibur 4
Why the Games Industry Needs E3
July 19th, 2008 · No Comments · Inside the Studio
Apprently it is news to some people that E3 is dead. I wrote my own eulogy to E3 a couple of month ago, around the time E3 is suppose to take place. The real E3, not whatever just happened last week.
E3 was important to the industry because it represented gaming as a “Culture” and that’s […]
Tags:E3·ESA·games industry·hollywood·video game culture
Have Sony Been Preparing Gamers for Losing the Final Fantasy XIII Exclusive?
July 15th, 2008 · 4 Comments · Inside the Studio
Square-Enix announced that Final Fantasy XIII is coming to 360 during Microsoft’s E3 press conference yesterday. It came as a surprise to many people and has already gotten plenty of reaction from people.
But I bet it wasn’t a surprise for Sony, since a deal between Square-Enix and Microsoft must have been in the works for […]
Tags:E3·exclusives·Final Fantasy XIII·marketing·metal gear solid 4·microsoft·sony
Cast of Characters pt 2 : the Broken
July 2nd, 2008 · No Comments · Inside the Studio, The Characters
If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey.
Last time I talked about the ‘Burnout’, this time […]
Tags:bioshock·Burnout·game developer·games industry·Irrational
Make Better Games by Reducing Interactivity
June 29th, 2008 · No Comments · Inside the Studio
Most people believe that interactivity is what separates games from other kinds of media, so how can you make games better by taking away that advantage?
Back when we were creating the interface on BioShock, Ken was the one who always pushed for a simpler interface. The main method we used was to remove options from […]
Tags:bioshock·game design·game developer·GDC·Inafune·miyamoto·portal·Valve
Making Flash Games into a Platform
June 25th, 2008 · No Comments · Inside the Studio, Programming
Today, I finally announced a project I’ve been working on. It is a service called “AlwaysOn SaveGames” that provide remote storage of save data similar to Valve’s SteamCloud but open to Flash developers. You can read the announcement for more details, or the about page for an overview of what I am trying to provide.
This […]
Tags:online flash games·savegames·SteamCloud·Valve
Why Sky High Development Budget is Good for Publishers
June 22nd, 2008 · No Comments · Inside the Studio
The cost of developing a game has increased exponentially over the past few years. The first game I worked, ‘The Punisher,’ had a development budget of six million dollars. I would say that’s in the middle range of development cost during that time.
Nowadays, just marketing a high profile game will cost that much, with twenty […]
Tags:development budget·games industry·GTA IV·marketing·microsoft·monopoly·publisher·Punisher·sony
Cast of Characters pt 1 : the Burnout
June 18th, 2008 · 1 Comment · Inside the Studio, The Characters
If you want to work in the games industry, know that it is filled with geeky guys. Be prepared to put up with a certain amount of ‘eccentricities.’ In this series, I offer up a sampling of the types of people you might meet in your journey.
The first personality I’d like to talk about is […]
Tags:bioshock·Burnout·career·game developer·games industry·Saint's Row·The Characters